CASE STUDY 03/ MEDITATION APP

CASE STUDY 03/ MEDITATION APP

HeartMind

Many meditation apps are built to bring beginners back every day, with streaks, badges, and reminders. The ten practitioners I interviewed wanted something else: a session they could shape themselves, and then silence. So I designed HeartMind by taking things away.

Many meditation apps are built to bring beginners back every day, with streaks, badges, and reminders. The ten practitioners I interviewed wanted something else: a session they could shape themselves, and then silence. So I designed HeartMind by taking things away.

HeartMind on a phone: the home screen with the day's quote and the button that starts a custom meditation
HeartMind on a phone: the home screen with the day's quote and the button that starts a custom meditation

ROLE

Product Designer

TEAM

Solo, with developer Michael Phillips

TIMELINE

Jul to Aug 2025, BrainStation certification

SKILLS

User research, Information architecture, Prototyping, Usability testing

ROLE

Product Designer

TEAM

Solo, with developer Michael Phillips

TIMELINE

Jul to Aug 2025, BrainStation certification

SKILLS

User research, Information architecture, Prototyping, Usability testing

ROLE

Product Designer

TEAM

Solo, with developer Michael Phillips

TIMELINE

Jul to Aug 2025, BrainStation certification

SKILLS

User research, Information architecture, Prototyping, Usability testing

10

Meditators interviewed, from teachers to beginners

10

Meditators interviewed, from teachers to beginners

10

Meditators interviewed, from teachers to beginners

1

Session builder that lets meditators shape every stage

1

Session builder that lets meditators shape every stage

1

Session builder that lets meditators shape every stage

0

Streaks, badges, or reminders, because practitioners asked for less

0

Streaks, badges, or reminders, because practitioners asked for less

0

Streaks, badges, or reminders, because practitioners asked for less

SELECTED SCREENS

SELECTED SCREENS

HeartMind logo
HeartMind logo
HeartMind logo mark
HeartMind brand colour palette
HeartMind logo mark
HeartMind brand colour palette
HeartMind competitive landscape
HeartMind competitive landscape
HeartMind mobile screens
HeartMind mobile screens
HeartMind custom meditation screen
HeartMind custom meditation screen
HeartMind onboarding carousel
HeartMind onboarding carousel
HeartMind button styles: call-to-action and icon buttons in three colours
HeartMind's Notifications Blocker screen, which silences notifications so a practice is not interrupted
HeartMind button styles: call-to-action and icon buttons in three colours
HeartMind's Notifications Blocker screen, which silences notifications so a practice is not interrupted
Slides from the HeartMind presentation deck
Slides from the HeartMind presentation deck

THE PROBLEM

THE PROBLEM

Experienced practitioners, the people who meditate daily and know their own practice, are left with rigid tools that treat them like novices. HeartMind asked what a serious meditator actually needs.

What experienced meditators do not want

I interviewed ten practitioners: two meditation teachers, three experienced meditators, three secular practitioners, and two beginners, deliberately weighted towards depth. The finding was consistent and, for a designer taught the standard engagement playbook, slightly uncomfortable. They did not want more from the app. They wanted less: control over the shape of a session, then to be left alone.

Experienced practitioners, the people who meditate daily and know their own practice, are left with rigid tools that treat them like novices. HeartMind asked what a serious meditator actually needs.

What experienced meditators do not want

I interviewed ten practitioners: two meditation teachers, three experienced meditators, three secular practitioners, and two beginners, deliberately weighted towards depth. The finding was consistent and, for a designer taught the standard engagement playbook, slightly uncomfortable. They did not want more from the app. They wanted less: control over the shape of a session, then to be left alone.

Watch the walkthrough: I narrate a custom session from the grid to the timer, and show the one reward the app gives instead of streaks.

Watch the walkthrough: I narrate a custom session from the grid to the timer, and show the one reward the app gives instead of streaks.

The feature I removed

So I made the hardest call of the project, which was a subtraction. I removed streaks entirely, along with badges and reminders. This runs directly against the standard playbook, where streaks are one of the most reliable ways to keep people coming back. I knew what I was giving up: the usual engagement numbers, in exchange for respecting what these users actually asked for. The research backed it, and the whole positioning depended on it.

“I removed streaks. Every engagement playbook says add them; my interviews said the opposite. Experienced meditators wanted less noise, not another reason to open the app anxiously.”

The feature I removed

So I made the hardest call of the project, which was a subtraction. I removed streaks entirely, along with badges and reminders. This runs directly against the standard playbook, where streaks are one of the most reliable ways to keep people coming back. I knew what I was giving up: the usual engagement numbers, in exchange for respecting what these users actually asked for. The research backed it, and the whole positioning depended on it.

“I removed streaks. Every engagement playbook says add them; my interviews said the opposite. Experienced meditators wanted less noise, not another reason to open the app anxiously.”

THE ALTERNATIVE I REJECTED

THE ALTERNATIVE I REJECTED

HeartMind: the rejected streaks and daily reminder beside the chosen calm dashboard
HeartMind: the rejected streaks and daily reminder beside the chosen calm dashboard

Rejected: streaks and a daily reminder

The rejected version would retain more casual users; it would also fail the people this app is for.

Chosen: calm dashboard

Rejected: streaks and a daily reminder

The rejected version would retain more casual users; it would also fail the people this app is for.

Chosen: calm dashboard

CONCLUSION

CONCLUSION

What I learned

Designing for a developer changed how I work. Michael had to build from my files, so every screen had to explain what to make and why it mattered. When I could not explain a decision, I had usually not finished making it. I also learned that the bolder the decision, the more proof it needs. Removing streaks was my boldest call, and it rested on my thinnest evidence: ten interviews and a usability test with one participant. I had that the wrong way round.

Next steps

HeartMind was my first UX design project. If I took it to market, the first thing I would do is test the bet directly: does an app without gamification keep its audience better than a conventional one? The interviews suggest it would. I have not proved it yet.

What I learned

Designing for a developer changed how I work. Michael had to build from my files, so every screen had to explain what to make and why it mattered. When I could not explain a decision, I had usually not finished making it. I also learned that the bolder the decision, the more proof it needs. Removing streaks was my boldest call, and it rested on my thinnest evidence: ten interviews and a usability test with one participant. I had that the wrong way round.

Next steps

HeartMind was my first UX design project. If I took it to market, the first thing I would do is test the bet directly: does an app without gamification keep its audience better than a conventional one? The interviews suggest it would. I have not proved it yet.

© 2026 David Esteban. All rights reserved.

Designed and built in Framer

© 2026 David Esteban. All rights reserved.

Designed and built in Framer

© 2026 David Esteban. All rights reserved.

Designed and built in Framer